1.0.54 patch


TEXT EDITS

* Suki effect tab hides in the Jan 18 detention.
* Capitalization on American. in the Feb 12 Book Club meeting.
* Luke no longer credits himself with the info on more prizes.

SPELL EFFECTS ON MONSTERS

* Mindstorming and Blinding the Deer should work.
* Mindstorming and Calling the Loveland Frog should work.
* Mindstorming should now also stop unit movement on the turn it takes effect.
* Mindstorming and Blinding the Ghost Wolf now work correctly.
* Empathy works correctly on Mindstorming Mothmen (both asleep and awake)
* The Mothman now writhes in his sleep (instead of its) when mindstormed
while asleep.
* Mindstorm and Blind should work on Mothmen.
* Mindstorming Mothmen use their Mothman-waking Shriek if not silenced.
* Scramble Senses works on the Mothman (though it doesn't have useful messages
in places.)
* Scramble Senses should now work on the Ghost Wolf.
* Seeking Stingers should now be affected by Scramble Senses. They remain
unaffected by Fear, Call, and Blind.
* New framework for monster plans based on stat effects, so those monsters
that handle Mindstorm, Blind, Fear, Call, and Scramble Senses normally
will use cleaner code.
* Crashes when monsters with scrambled senses plan their actions fixed.
* A Bladen Beast with scrambled senses should wander randomly if it's trying
to follow a scent trail.
* The Big Jelly's tentacles flail wildly (instead of howling) when Mindstormed.
* Now only subclasses of monster will shake their heads when recovering from
blindness.
* Nonsentients no longer look confused when blinded.
* Mindstormed Training/Patrol Dummies give more sensible output.
* Big Jellies should now only decloak if cloaked, so Truesight reactions don't
reoccur on visible jellies.
* Casting Call will now make creatures in range become aware of the caster's
current location. This will allow them to pursue the player to the old
call site even after the call status wears off.
* Call now calls sentients over the entire (2D) dungeon plane.
* Training/Patrol Dummies will get marked on the minimap if discovered through
Spirit Sense.

GENERAL MONSTER BEHAVIOR

* The Loveland Frog will no longer think that it's pulled a lever if the lever
is up after the pull (say, because the player pulled it too or because
Scramble Senses made the frog pull the wrong thing.)
* Fixed a crash in Patrol Dummy planning.
* Big Jelly drain attacks now concatenated onto a single line.
* If you can see a jelly but it can't see you, it should miss.
* Turning a silenced Ghost Wolf hostile no longer crashes.
* Ghost Wolf should now only growl once per level tick instead of growling
multiple times if BecomeHostile is called multiple times.

GENERAL DUNGEON STUFF

* Buttresses now named 'Buttress' so if you somehow manage to damage them
(usually through an area effect spell) the message will make sense.
* Destroying a crystal orb now gives "The orb shatters."
* Added checking to see if the Orb is in play when giving up in the final.
* Fracture now reports damage amounts, passes damage types on.
* Better debugging if we get a crash displaying a walking anim.
* Drain Magic is now blocked by Shield.
* Better handling of wrapping of long lines in dungeon console.
* Shield fizzles no longer crash.
* Falling down a hole now set the dungeon tick counter back to a turn
boundary so we won't get temporal inconsistency errors.
* In party dungeons, Luke's longjmp now works.
* Bringing other partymembers to the current partymember's location is now
involuntary. This prevents Wrong Way traps from keying when you longjmp
through a Wrong Way trap.

Files

Windows Version 219 MB
Version 1.0.54 Nov 23, 2022
Mac Version 218 MB
Version 1.0.54 Nov 23, 2022
Linux Version 224 MB
Version 1.0.54 Nov 23, 2022

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