0.7.1 bugfix

 * CGs for the Fall Play (Medea) are now in.
 * Getting detention for self-destruction in exam7 now actually works.
 * The "Say Goodbye" breakup option on William's path now ends the event.
 * No longer get rhanked for being an attentive audience.
 * Now jump to tutorial 8 after March 8th.
 * No longer crash when you shove a boulder into a bigcell hole with a wall
   immediately behind it.
 * Fixed a Force Push-related crash that affected shoved objects.
 * Actually silence save warning when timestampish (slow timestamp) screens
   are present in saves.
 * QueuedMoveAdjacent now does nothing if the object being moved is no longer
   in the level. This fixes a bug where an object with multiple movements
   queued might keep going (and thus reappear) after falling down a hole.
 * Things fall down holes more reliably.
 * Force Pushed status now actually wears off when a Force Pushed object does
 * Finally fixed the bug where Force Pushing objects could get them stuck in
   pillar cells 
 * Being burned by the Purple Glow now gives 'as you enter the' instead of 'as
   you step into' if you're not on the floor (longjmping) or you're entering
   involuntarily (push)
 * Lava now uses a copy of the cell-occupant list so sharing the cell with
   something that was destroyed no longer allows you to escape being burnt.
 * lvl.RemoveAll now only removes instances of the specified class, instead
   of removing every unit. This fixes a crash when you burnt yourself to
   death in the lava tutorial, and possibly in other tutorial deaths.
 * Debug messages trimmed.
 * Entering a dungeon now immediately displays the correct minimap.
 * Entering a dungeon now forces the first-person view to be redrawn. 


Windows Version 214 MB
Version 0.7.1 Nov 04, 2019
Mac Version 212 MB
Version 0.7.1 Nov 04, 2019
Linux Version 219 MB
Version 0.7.1 Nov 04, 2019

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